

(The physical body of the victim remains intact). Steal Essence ( Su): Any living, intelligent creature slain by a caller in darkness’s touch attack is mentally absorbed into the monster’s consciousness. **Includes the inherent +4 save adjustment described in the power.

*Includes augmentation for the caller’s manifester level. Psi-Like Abilities: At will- clairvoyant sense, concussion blast (two targets, 3d6*), detect psionics, ego whip (2d4, DC 16*), mind thrust (7d10, DC 16*) 3/day- death urge ( DC 16), psychic crush ( DC 13**), psionic suggestion (three targets, DC 14*) 1/ day- co-opt concentration ( DC 18). It seeks to draw others into its fearwracked, hellish existence.Ĭallers in darkness rarely speak, but when they do, they speak Common. Hide +9, Intimidate +12, Knowledge ( psionics) +12, Listen +14, Psicraft +12, Search +12, Sense Motive +12, Spot +14īlind Fight, Combat Reflexes, Improved Initiative, Weapon FinesseĪ caller in darkness is an incorporeal creature composed of the minds of dozens of victims who died together in terror. Incorporeal traits, undead traits, unnatural aura, vulnerability to sunlight

14 (–1 size, +3 Dex, +2 deflection), touch 14, flat-footed 11
